Kobold’s Elden Ring
Kobold’s Elden Ring · v0.8

Light Greatswords

Current v0.8 changes for Light Greatswords.

  • +All have a default crit of 130

Milady

  • =renamed to Proteggila

Leda’s Sword

  • +weight decreased 7.5 -> 6
  • base PHYSICAL damage decreased 101 -> 0
  • +base HOLY damage increased 65 -> 122
  • DEX scaling decreased 60 -> 30
  • +FTH scaling increased 30 -> 60
  • +HOLY damage guard absorption increased 46 -> 100
  • +crit multi increased 130 -> 135
  • +bypasses 100% of guard
  • cannot heavy attack
  • +now made into an incantation focused weapon catalyst

Thief’s Blade - NEW Light Greatsword

  • =new somber weapon
  • =weight set to 7
  • =Ash of War is Flame Skewer
  • =STR requirement set to 11
  • =DEX requirement set to 14
  • =ARC requirement set to 16
  • =base PHYSICAL damage set to 103
  • =given base 130 crit multi
  • =STR scaling set to 21
  • =DEX scaling set to 33
  • =ARC scaling set to 57
  • =deals 66 DEADLY POISON build-up
  • =dropped by Thief Knight Loriq

Squire’s Arm - NEW Light Greatsword

  • =new smithing stone weapon, can be infused
  • =weight set to 6
  • =base Ash of War is Charge Forth
  • =STR requirement set to 14
  • =DEX requirement set to 14
  • =base PHYSICAL damage set to 107
  • =given standard Light Greatsword crit
  • =STR scaling set to 47
  • =DEX scaling set to 47
  • =obtained at the end of Rya’s quest, replaces Daedicar’s Woe.

Nightjar Key - NEW Light Greatsword

  • =new somber weapon
  • =weight set to 9.5
  • =Ash of War is Waves of Darkness
  • =STR requirement set to 17
  • =DEX requirement set to 12
  • =INT requirement set to 23
  • =base PHYSICAL damage set to 73
  • =base MAGIC damage set to 120
  • =given standard Light Greatsword crit
  • =STR scaling set to 37
  • =DEX scaling set to 12
  • =INT scaling set to 42
  • =blocks 100% of MAGIC damage
  • =blocks 0% of HOLY damage
  • =Wing of Astel heavy attack
  • =boosts Gravity sorcery slightly
  • =obtained by killing Astel, Stars of Darkness, in Yelough Anix Tunnel

Idus Sword

  • =converted into an INT/FTH weapon split between MAGIC and HOLY damage
  • INT requirement increased to 11
  • FTH requirement increased to 11